Verilog HDL高级数字设计
实验报告
题目:“俄罗斯方块”FPGA实现
实验目的
通过此次项目,完成以下目的:
1) 熟悉Xilinx FPGA的架构及开发流程
2) 设计一个功能完整的系统,掌握FSM + Datapath的设计方法。
实验内容
1. 项目介绍
本项目主要在FPGA上实现了一个经典小游戏“俄罗斯方块”。本项目基本解决方案是,使用Xilinx Zynq系列开发板ZedBoard作为平台,实现主控模块,通过VGA接口来控制屏幕进行显示。
2. 系统框架
整个系统由四部分组成,按键输入处理模块、控制模块、数据路径模块以及VGA显示接口模块。整个系统的结构如下图所示:
clkrst_nstartopcodeSystemStructureDataPathControlUnitControl SignalDataVGAInterfaceUpDownLeftRightKeyBoardkey 图1:系统框图
下面分别对四个模块进行介绍: 1) 按键输入处理模块
按键处理模块的主要功能是对输入系统的up,down,left,right四个控制信号进行消抖处理,并对其进行上升沿检测。
消抖模块采用上课所提出的结构,采用了一个4位的移位寄存器,先将输入信号延迟4个时钟周期,再对其以一个较低的时钟频率进行采用。消抖模块的结构如下图所示:
图2:消抖模块结构示意图
为了简化控制系统,在本系统的设计过程中,不考虑长时间按键产生连按效果。因而,需要对按键进行上升沿检测。上升沿检测的基本实现方案是加入一组寄存器,对前一个的按键信号进行暂存,将暂存的值与当前值进行比较,当上一个值为0而当前值为1时,即认为其检测到了一个上升沿。
2) 控制模块
控制模块采用FSM的方式进行控制。在控制模块中,定义了10个状态:
S_idle:上电复位后进入的空状态,当start信号为1时进入S_new状态 S_new:用于产生新的俄罗斯方块。 S_hold:保持状态。在这个状态中进行计时,当时间到达一定间隔时,转到S_down状态;或者等待输入信号(up,down,left,right)时,转到S_down(按键为down)或者S_move(up,left,right)状态。
S_down:判断当前俄罗斯块能否下移一格。如果可以,则转到S_remove_1状态,如果不行,则转到S_shift状态。
S_move:判断当前俄罗斯块能够按照按键信号指定的指令进行移动,如果可以,则转到S_shift状态,如果不可以,则转到S_remove_1状态。
S_shift:更新俄罗斯方块的坐标信息。返回S_hold。
S_remove_1:更新整个屏幕的矩阵信息。转移到S_remove_2状态。
S_remove_2:判断是否可以消除,将可以消除的行消除,并将上面的行下移一行。重复此过程,直到没有可消除的行为止。跳转到S_isdie状态
S_isdie:判断是否游戏结束。如果结束,则跳转到S_stop状态。如果没有,则跳转到S_new状态,生成新的俄罗斯方块。
S_stop:清楚整个屏幕,并跳转到S_idle状态。
整个控制过程的ASMD图如下图所示:
S_idletime||down1S_downmove_down0Start0Left||right ||up1S_movemove1S_stop10S_newdown_comp0010diegen_randommove_comp1S_holdS_shiftS_remove_1S_isdie10remove_1holdshiftremove_finishS_remove_2remove_2 图3: 控制模块ASMD图
3) 数据路径
数据路径模块主要功能是,根据控制模块给出的信号,对俄罗斯方块当前的逻辑状态进行判断,更新背景矩阵。具体如下:
方块:
方块分为非活动方块与活动方块。非活动方块为:(1)之前下落的方块;(2)下落后方块消除之后的结果。由背景矩阵表示。活动方块为当前下落中的方块,由活动方块坐标与方块类型表示(后简称方块)。
背景矩阵:
reg [9:0] R [23:0];
背景矩阵R是24行10列的寄存器组,负责保存非活动方块坐标,即R中任一位置,如方块存在,则该位置1,否则为0。
活动方块坐标:
output reg [4:0] n, output reg [3:0] m,
n, m分别为当前活动方块的行、列指针,指向方块固定点位置。方块固定点为方块旋转时不变的格点,依据方块种类决定,下文方块模型中详述。
方块类型:
output reg [6:0] BLOCK,
BLOCK代表方块类型,由7位编码构成。
数据交换:
Datapath与其余模块的数据交换分为两部分:(1)与control_unit间的状态指令交互;(2)控制merge,间接实现对VGA的控制。
方块模型:
俄罗斯方块共有7中形状的方块(O,L,J,I,T,Z,S),每种方块有1-4种不同的旋转变形方式。为方便起见,将方块定位A-G,旋转编号为1-4,将方块编码成A_1-G_2的19种,如 下图:
图中,深色方块是该种方块的固定点。
图4: 方块模型示意图
方块运动: 产生:
方块产生由一个简单的伪随机过程决定。系统采用一个3位的计数器产生随机数,进入S_new,BLOCK的值被NEW_BLOCK覆盖,方块坐标n<=1;m<=5;同时,根据计数器,NEW_BLOCK的值刷新为A_1,B_1,…,G_1中的一种,作为下一次方块。
移动:
方块移动分为四种:旋转,下落,向左,向右,由键盘KEYBOARD=[UP, DOWN, LEFT, RIGHT]控制。移动分两步进行:(1)判断;(2)转换。
判断过程包含S_down,S_move。判断分两步:首先,判断变换后方块坐标是否合法,即变换后是否会造成方块越界。然后,判断变换后方块可能占据的新位置是否有背景矩阵方块存在。两步判断通过后返回成功信号,否则失败。因判断代码量较多,仅举一例说明: 判断D_1向右运动(MOVE_ABLE初值为0):
if (m<=8)
if (!((R[n-1][m+1])|(R[n][m+1])|(R[n+1][m+1])|(R[n+2][m+1]))) MOVE_ABLE=1; else MOVE_ABLE=0;
转换过程(S_shift)进行方块的移动或变形。根据KEYBOARD,移动时,改变方块坐标;变形时,方块按类别变换,如:A_1→A_1;B_1→B_2; B_2→B_3; B_4→B_1;
停止与消除:
方块停止与消除由两个状态完成:S_remove1,S_remove2。
前一状态中,根据BLOCK, n, m,将活动方块位置覆盖至R,变为非活动方块。 后一状态中,根据行满状态,进行行的消除与平移,具体如下:
显然,俄罗斯方块能影响的最大行数为4,因此,在REMOVE_2中,仅对R[n-1],R[n],R[n+1],R[n+2]四行依次进行处理。处理过程为:如果该行(k)满,则由k行开始,至1行结束,逐行向下平移,当前平移位置由计数器REMOVE_2_C控制,当前行消除截止由标志位SIG确认。
每行处理完后,将REMOVE_FINISH[3:0]中相应位置1,REMOVE_FINISH全1时,REMOVE_2完成。
死亡判定:
R中的0-3行位于屏幕上方,不进行显示,仅有新生成的方块坐标会进入这一区域。因而,当消除完成后,如R[3]不为空,游戏结束。
4) 显示部分
输出结果通过VGA接口接入显示屏显示。VGA(Video Graphics Array)视频图形阵列是IBM于1987年提出的一个使用模拟信号的电脑显示标准。VGA接口即电脑采用VGA标准输出数据的专用接口。VGA接口共有15针,分成3排,每排5个孔,显卡上应用最为广泛的接口类型,绝大多数显卡都带有此种接口。它传输红、绿、蓝模拟信号以及同步信号(水平和垂直信号)。
使用Verilog HDL语言对VGA进行控制一般只需控制行扫描信号、列扫描信号和红绿蓝三色信号输出即可。
VGA输出可分为四个模块:时钟分频模块、数据组织模块、接口控制模块和顶层模块。以下进行分块描述。
时钟模块分频模块对FPGA系统时钟进行分频。由于使用的显示屏参数为640*480*60Hz,其真实屏幕大小为800*525,因此所需时钟频率为800*525*60Hz=25.175MHz,可近似处理为25MHz。FPGA系统时钟为100M,因此将其四分频即可基本满足显示要求。
数据组织模块是将预备输出的数据组织为可以通过VGA接口控制的数据形式,本次设计中因接口已经协调,数据可不经过此模块进行组织,故可忽略该模块。
接口控制模块通过VGA接口对显示屏进行控制。VGA的扫描顺序是从左到右,从上到下。例如在640X480的显示模式下,从显示器的左上角开始往右扫描,直到640个像素扫完,再回到最左边,开始第二行的扫描,如此往复,到第480行扫完时即完成一帧图像的显示。这时又回到左上角,开始下一帧图像的扫描。如果每秒能完成60帧,则称屏幕刷新频率为60Hz。宏观上,一帧屏幕由480个行和640个列填充而成,而实际上,一帧屏幕除了显示区,还包含其他未显示部分,作为边框或者用来同步。具体而言,一个完整的行同步信号包含了左边框、显示区、右边框还有返回区四个部分,总共800个像素,其分配如下:
图5: VGA行扫描时序
同样的,一个完整的垂直同步信号也分为四个区域,总共525个像素,分配如下:
图6:VGA场扫描时序
模块通过组织输出行扫描信号、列扫描信号和三原色信号对显示屏实现控制。
实验结果
实验结果图如下:
图7:实验结果图
实验总结
1) 完成情况
本次项目我们完成了既定目标,即完成一个经典小游戏“俄罗斯方块”的核心功能。在本次实验过程中,我们通过采用分工合作的方式,通过对系统功能的分析,确定解决方案,完成了对一个系统自上而下的设计,并尝试采用控制单元+数据路径这样的方式来处理核心模块。
2) 不足与改进之处
由于时间仓促,加之对俄罗斯方块逻辑复杂度估计不足,到最后展示之前我们才完成了对核心模块的调试。因此,在用户界面上没有做过多的调整。另外,由于在进行模块划分时,一些接口没有事先定义好,导致在最后系统整合时,不得不进行修改与调整,由此而造成了一部分时间的浪费。
总的来说,通过这个项目,小组成员对于硬件设计“并行”的特点有了比较直接的认识,同时也在调试的过程中掌握了一些硬件调试常用的方法,也认识到了仿真的重要意义所在。另外就是关于团队协作方面的一个教训,在系统划分时要注意把接口定义好,以免造成不必要的代价。
实验代码
KeyBoard模块
`timescale 1ns / 1ps module key( input clk, input rst_n, input UP_KEY, input LEFT_KEY, input RIGHT_KEY, input DOWN_KEY, output reg rotate, output reg left, output reg right, output reg down );
reg [3:0] shift_up; reg [3:0] shift_left; reg [3:0] shift_right; reg [3:0] shift_down;
always @(posedge clk or negedge rst_n) begin
if (!rst_n) shift_up <= 0; else
shift_up <= {shift_up[2:0], UP_KEY}; end
always @(posedge clk or negedge rst_n) begin
if (!rst_n)
shift_right <= 0; else
shift_right <= {shift_right[2:0], RIGHT_KEY}; end
always @(posedge clk or negedge rst_n) begin
if (!rst_n)
shift_left <= 0; else
shift_left <= {shift_left[2:0], LEFT_KEY}; end
always @(posedge clk or negedge rst_n) begin
if (!rst_n)
shift_down <= 0; else
shift_down <= {shift_down[2:0], DOWN_KEY}; end
reg clk_div; reg [7:0] clk_cnt;
always @ (posedge clk or negedgerst_n) begin
if (!rst_n) begin
clk_cnt <= 0; clk_div <= 0; end
else if (clk_cnt <= 8'd49) begin
clk_cnt <= clk_cnt + 1; clk_div <= clk_div; end else begin
clk_cnt <= 0;
clk_div <= ~clk_div;
end end
always @(posedge clk_div or negedge rst_n) begin
if (!rst_n) begin
rotate <= 0; left <= 0; right <= 0; down <= 0; end else begin
rotate <= shift_up[3]; left <= shift_left[3]; right <= shift_right[3]; down <= shift_down[3]; end end
endmodule
控制模块程序
module game_control_unit ( input clk, input rst_n, input rotate, input left, input right, input down, input start,
output reg [3:0] opcode, output reg gen_random, output reg hold, output reg shift, output reg move_down, output reg remove_1, output reg remove_2, output reg stop, output reg move, output reg isdie,
output reg auto_down, input shift_finish, input remove_2_finish, input down_comp, input move_comp, input die );
reg left_reg; reg right_reg; reg up_reg; reg down_reg;
always @(posedge clk or negedge rst_n) begin
if (!rst_n) begin
left_reg <= 0; right_reg <= 0; up_reg <= 0; down_reg <= 0; end else begin
left_reg <= left; right_reg <= right; up_reg <= rotate; down_reg <= down; end end
reg auto_down_reg; always @ (posedge clk or negedge rst_n) begin
if (!rst_n)
auto_down_reg <= 0; else if (time_cnt == time_val)
auto_down_reg <= 1; else
auto_down_reg <= 0; end
always @ (posedge clk or negedge rst_n) begin
if (!rst_n)
auto_down <= 0; else
auto_down <= auto_down_reg; end
parameter time_val = 26'd25000001;
reg [25:0] time_cnt;
localparam S_idle = 4'd0,
S_new = 4'd1, S_hold = 4'd2, S_move = 4'd3, S_shift = 4'd4, S_down = 4'd5, S_remove_1 = 4'd6, S_remove_2 = 4'd7, S_isdie = 4'd8, S_stop = 4'd9;
reg [3:0] state, next_state;
always @(posedge clk or negedge rst_n) begin
if (!rst_n)
state <= S_idle; else
state <= next_state; end
always @ (posedge clk or negedge rst_n) begin
if (!rst_n)
time_cnt <= 0; else if (hold == 0 && time_cnt < time_val)
time_cnt <= time_cnt + 1;
else if (move_down == 1) time_cnt <= 0; else begin
time_cnt <= time_cnt; end end
always @ (posedge clk or negedge rst_n) begin
if (!rst_n) opcode<=0; else opcode<={right, left, down, rotate}; end
always @ (*) begin
next_state = S_idle; hold = 1; gen_random = 0; //opcode = 4'b0000; shift = 0; move_down = 0; remove_1 = 0; remove_2 = 0; stop = 0; move = 0; isdie = 0; case (state) S_idle: begin
if (start)
next_state = S_new; else
next_state = S_idle; end S_new: begin
gen_random = 1; next_state = S_hold; end S_hold: begin
hold = 0; if (time_cnt == time_val) begin
next_state = S_down; end
else if ((down_reg == 0) && (down == 1)) begin
next_state = S_down; end
else if ((left_reg == 0 && left == 1)|| ( right_reg == 0 && right == 1)||(up_reg == 0 && rotate == 1)) begin
next_state = S_move; end else
next_state = S_hold; end S_move: begin
move = 1; if (move_comp) next_state = S_shift; else
next_state = S_hold; end S_shift: begin
shift = 1;
next_state = S_hold; end
S_down: begin
move_down = 1; if (down_comp) next_state = S_shift; else
next_state = S_remove_1; end
S_remove_1: begin
remove_1 = 1; next_state = S_remove_2; end
S_remove_2: begin
remove_2 = 1;
if (remove_2_finish) next_state = S_isdie; else
next_state = S_remove_2; end S_isdie: begin
isdie = 1; if (die == 1) next_state = S_stop;
else
next_state = S_new; end S_stop: begin
stop = 1;
next_state = S_idle; end
default next_state = S_idle;
endcase end
endmodule
数据路径
module Datapath_Unit #(
parameter A_1 = 7'b0001000, B_1 = 7'b0011000, B_2 = 7'b0010100, B_3 = 7'b0010010, B_4 = 7'b0010001, C_1 = 7'b0101000, C_2 = 7'b0100100, C_3 = 7'b0100010, C_4 = 7'b0100001, D_1 = 7'b0111000, D_2 = 7'b0110100, E_1 = 7'b1001000, E_2 = 7'b1000100, E_3 = 7'b1000010, E_4 = 7'b1000001, F_1 = 7'b1011000, F_2 = 7'b1010100, G_1 = 7'b1101000, G_2 = 7'b1100100 )(
output reg
MOVE_ABLE,SHIFT_FINISH,DOWN_ABLE,DIE_TRUE,
output [239:0] M_OUT, output reg [4:0] n, output reg [3:0] m, output reg [6:0] BLOCK, //output reg REMOVE_1_FINISH, output reg REMOVE_2_FINISH, //output reg NEW_BLOCK, input
clk,rst_n,MOVE,DOWN,DIE,SHIFT,REMOVE_1,REMOVE_2,NEW,STOP,AUTODOWN,
input [3:0] KEYBOARD );
reg [2:0] RAN; reg [9:0] R [23:0]; reg [6:0] NEW_BLOCK; reg [6:0] BLOCK_P; reg [4:0] remove_cnt; reg [3:0] REMOVE_2_S; reg [3:0] REMOVE_FINISH; reg [4:0] REMOVE_2_C; reg SIG;
always @ (posedge clk or negedge rst_n) begin
if (!rst_n) RAN<=0;
else if (RAN==7) RAN<=1; else RAN<=RAN+1; end
// MOVE_ABLE signal always @ (*) begin
MOVE_ABLE = 0; if (MOVE) begin
if (KEYBOARD[0]) //UP begin
// MOVE_ABLE=1; case (BLOCK) A_1: MOVE_ABLE=0; B_1: if (m>=1) begin if (!((R[n][m-1])|(R[n][m+1])|(R[n-1][m+1]))) MOVE_ABLE=1; else MOVE_ABLE=0;end
B_2: if (n<=22) begin if (!((R[n+1][m-1])|(R[n+1][m])|(R[n-1][m]))) MOVE_ABLE=1; else MOVE_ABLE=0;end
B_3: if (m<=8)
begin if (!(R[n][m-1] | R[n][m+1] | R[n+1][m-1])) MOVE_ABLE=1; else MOVE_ABLE=0; end B_4: begin if (!((R[n-1][m])|(R[n+1][m])|(R[n+1][m+1]))) MOVE_ABLE=1; else MOVE_ABLE=0;end
C_1: if (m<=8) begin if (!((R[n][m-1])|(R[n][m+1])|(R[n+1][m+1]))) MOVE_ABLE=1; else MOVE_ABLE=0;end
C_2: begin if (!((R[n-1][m])|(R[n-1][m+1])|(R[n-1][m]))) MOVE_ABLE=1; else MOVE_ABLE=0;end
C_3: if (m>=1) begin if (!((R[n-1][m-1])|(R[n][m-1])|(R[n][m+1]))) MOVE_ABLE=1; else MOVE_ABLE=0;end
C_4: if (n<=22) begin if (!((R[n-1][m])|(R[n+1][m-1])|(R[n+1][m]))) MOVE_ABLE=1; else MOVE_ABLE=0;end D_1: if ((m>=1)&(m<=7))
begin if (!((R[n][m-1])|(R[n][m+1])|(R[n][m+2]))) MOVE_ABLE=1; else MOVE_ABLE=0;end
D_2: if (n<=21) begin if (!((R[n-1][m])|(R[n+1][m])|(R[n+2][m])))MOVE_ABLE=1; else MOVE_ABLE=0;end
E_1: if (n<=22)
begin if (!(R[n+1][m])) MOVE_ABLE=1; else MOVE_ABLE=0;end
E_2: if (m<=8) begin if (!(R[n][m+1])) MOVE_ABLE=1; else MOVE_ABLE=0;end
E_3: begin if (!(R[n-1][m])) MOVE_ABLE=1; else MOVE_ABLE=0;end
E_4: if (m>=1) begin if (!(R[n][m-1])) MOVE_ABLE=1; else MOVE_ABLE=0;end
F_1: if (m>=1) begin if (!((R[n-1][m-1])|(R[n-1][m]))) MOVE_ABLE=1; else MOVE_ABLE=0;end
F_2: if (n<=22) begin if (!((R[n-1][m+1])|(R[n+1][m]))) MOVE_ABLE=1; else MOVE_ABLE=0;end
G_1: if (m>=1) begin if (!((R[n-1][m+1])|(R[n][m-1]))) MOVE_ABLE=1; else MOVE_ABLE=0;end
G_2: if (n<=22) begin if (!((R[n][m+1])|(R[n+1][m+1]))) MOVE_ABLE=1; else MOVE_ABLE=0;end default MOVE_ABLE=0;
endcase end
else if (KEYBOARD[2]) //LEFT
begin
// MOVE_ABLE<=0; case (BLOCK)
A_1: if (m>=1) if (!((R[n+1][m-1])|(R[n][m-1]))) MOVE_ABLE=1; else MOVE_ABLE=0; B_1: if (m>=1) if (!((R[n-1][m-1])|(R[n][m-1])|(R[n+1][m-1]))) MOVE_ABLE=1; else MOVE_ABLE=0;
B_2: if (m>=2) if (!((R[n][m-1])|(R[n-1][m]))) MOVE_ABLE=1; else MOVE_ABLE=0; B_3: if (m>=2) if (!((R[n-1][m-2])|(R[n][m-1])|(R[n+1][m-1]))) MOVE_ABLE=1; else MOVE_ABLE=0;
B_4: if (m>=2) if (!((R[n][m-2])|(R[n+1][m-2]))) MOVE_ABLE=1; else MOVE_ABLE=0; C_1: if (m>=2) if (!((R[n-1][m-1])|(R[n][m-1])|(R[n+1][m-2]))) MOVE_ABLE=1; else MOVE_ABLE=0;
C_2: if (m>=2) if (!((R[n][m-2])|(R[n+1][m]))) MOVE_ABLE=1; else MOVE_ABLE=0; C_3: if (m>=1) if (!((R[n-1][m-1])|(R[n][m-1])|(R[n+1][m-1]))) MOVE_ABLE=1; else MOVE_ABLE=0;
C_4: if (m>=2) if (!((R[n-1][m-2])|(R[n][m-2]))) MOVE_ABLE=1; else MOVE_ABLE=0; D_1: if (m>=1) if (!((R[n-1][m-1])|(R[n][m-1])|(R[n+1][m-1])|(R[n+2][m-1]))) MOVE_ABLE=1; else MOVE_ABLE=0;
D_2: if (m>=2) if (!(R[n][m-2])) MOVE_ABLE=1; else MOVE_ABLE=0;
E_1: if (m>=2) if (!((R[n-1][m-1])|(R[n][m-2]))) MOVE_ABLE=1; else MOVE_ABLE=0; E_2: if (m>=2) if (!((R[n-1][m-1])|(R[n][m-
2])|(R[n+1][m-1])))
MOVE_ABLE=1; else MOVE_ABLE=0; E_3: if (m>=2) if (!((R[n][m-2])|(R[n+1][m-1]))) MOVE_ABLE=1; else MOVE_ABLE=0; E_4: if (m>=1) if (!((R[n-1][m-1])|(R[n][m-1])|(R[n+1][m-1])))
MOVE_ABLE=1; else MOVE_ABLE=0; F_1: if (m>=1) if (!((R[n-1][m])|(R[n][m-1])|(R[n+1][m-1]))) MOVE_ABLE=1;else MOVE_ABLE=0;
F_2: if (m>=2) if (!((R[n-1][m-2])|(R[n][m-1]))) MOVE_ABLE=1; else MOVE_ABLE=0; G_1: if (m>=1) if (!((R[n-1][m-1])|(R[n][m-1])|(R[n+1][m-1])))
MOVE_ABLE=1; else MOVE_ABLE=0; G_2: if (m>=2) if (!((R[n-1][m-1])|(R[n][m-2]))) MOVE_ABLE=1; else MOVE_ABLE=0; default MOVE_ABLE=0;
endcase end
else if (KEYBOARD[3]) //RIGHT
begin
//MOVE_ABLE=1; case (BLOCK) A_1: if (m<=7) if (!((R[n+1][m+2])|(R[n][m+2]))) MOVE_ABLE=1; else MOVE_ABLE=0; B_1: if (m<=7) if (!((R[n+1][m+2])|(R[n][m+1])|(R[n-1][m+1]))) MOVE_ABLE=1; else MOVE_ABLE=0;
B_2: if (m<=7) if (!((R[n][m+2])|(R[n+1][m+2]))) MOVE_ABLE=1; else MOVE_ABLE<=0; B_3: if (m<=8) if (!((R[n-
1][m+1])|(R[n][m+1])|(R[n+1][m+1]))) MOVE_ABLE=1; else MOVE_ABLE=0;
B_4: if (m<=7) if (!((R[n][m+2])|(R[n+1][m]))) MOVE_ABLE=1; else MOVE_ABLE=0;
C_1: if (m<=8) if (!((R[n-1][m+1])|(R[n][m+1])|(R[n+1][m+1]))) MOVE_ABLE=1; else MOVE_ABLE=0;
C_2: if (m<=7) if (!((R[n-1][m+2])|(R[n][m+2]))) MOVE_ABLE=1; else MOVE_ABLE=0; C_3: if (m<=7) if (!((R[n-1][m+2])|(R[n][m+1])|(R[n+1][m+1]))) MOVE_ABLE=1; else MOVE_ABLE=0;
C_4: if (m<=7) if (!((R[n-1][m])|(R[n][m+2]))) MOVE_ABLE=1; else MOVE_ABLE=0;
D_1: if (m<=8) if (!((R[n-1][m+1])|(R[n][m+1])|(R[n+1][m+1])|(R[n+2][m+1]))) MOVE_ABLE=1; else MOVE_ABLE=0;
D_2: if (m<=6) if (!(R[n][m+3])) MOVE_ABLE=1; elseMOVE_ABLE=0;
E_1: if (m<=7) if (!((R[n-1][m+1])|(R[n][m+2]))) MOVE_ABLE=1; else MOVE_ABLE=0; E_2: if (m<=8) if (!((R[n-1][m+1])|(R[n][m+1])|(R[n+1][m+1]))) MOVE_ABLE=1; else MOVE_ABLE=0;
E_3: if (m<=7) if (!((R[n][m+2])|(R[n+1][m+1]))) MOVE_ABLE=1; else MOVE_ABLE=0;
E_4: if (m<=7) if (!((R[n-1][m+1])|(R[n][m+2])|(R[n+1][m+1]))) MOVE_ABLE=1; else MOVE_ABLE=0;
F_1: if (m<=7) if (!((R[n-1][m+2])|(R[n][m+2])|(R[n+1][m+1]))) MOVE_ABLE=1; else MOVE_ABLE=0;
F_2: if (m<=7) if (!((R[n-1][m+1])|(R[n][m+2]))) MOVE_ABLE=1; else MOVE_ABLE=0; G_1: if (m<=7) if (!((R[n-1][m+1])|(R[n][m+2])|(R[n+1][m+2]))) MOVE_ABLE=1; else MOVE_ABLE=0;
G_2: if (m<=7) if (!((R[n-1][m+2])|(R[n][m+1]))) MOVE_ABLE=1; else MOVE_ABLE=0; default MOVE_ABLE=0;
endcase end end else
MOVE_ABLE = 0; end
// M_OUT assign M_OUT =
{R[23],R[22],R[21],R[20],R[19],R[18],R[17],R[16],R[15],R[14],R[13],R[12],R[11],R[10],R[9],R[8],R[7],R[6],R[5],R[4],R[3],R[2],R[1],R[0]};
// R
integer i,j;
always @ (posedge clk or negedge rst_n) begin
if (!rst_n)
begin
for (i = 0; i < 24; i = i + 1) R[i] <= 0;
REMOVE_FINISH<=0; end
else if (REMOVE_1) begin
case (BLOCK) A_1: begin
R[n][m]<=1;R[n][m+1]<=1;R[n+1][m]<=1;R[n+1][m+1]<=1;end B_1: begin R[n-1][m]<=1;R[n][m]<=1;R[n+1][m]<=1;R[n+1][m+1]<=1;end B_2: begin R[n-1][m+1]<=1;R[n][m-1]<=1;R[n][m]<=1;R[n][m+1]<=1;end
B_3: begin R[n-1][m-1]<=1;R[n-1][m]<=1;R[n][m]<=1;R[n+1][m]<=1;end
B_4: begin R[n][m-1]<=1;R[n][m]<=1;R[n][m+1]<=1;R[n+1][m-1]<=1;end
C_1: begin R[n-1][m]<=1;R[n][m]<=1;R[n+1][m]<=1;R[n+1][m-1]<=1;end
C_2: begin R[n][m-1]<=1;R[n][m]<=1;R[n][m+1]<=1;R[n+1][m+1]<=1;end
C_3: begin R[n-1][m]<=1;R[n-1][m+1]<=1;R[n][m]<=1;R[n+1][m]<=1;end
C_4: begin R[n-1][m-1]<=1;R[n][m-1]<=1;R[n][m]<=1;R[n][m+1]<=1;end
D_1: begin R[n-1][m]<=1;R[n][m]<=1;R[n+1][m]<=1;R[n+2][m]<=1;end
D_2: begin R[n][m-1]<=1;R[n][m]<=1;R[n][m+1]<=1;R[n][m+2]<=1;end
E_1: begin R[n-1][m]<=1;R[n][m-1]<=1;R[n][m]<=1;R[n][m+1]<=1;end
E_2: begin R[n-1][m]<=1;R[n][m-1]<=1;R[n][m]<=1;R[n+1][m]<=1;end
E_3: begin R[n][m-1]<=1;R[n][m]<=1;R[n][m+1]<=1;R[n+1][m]<=1;end
E_4: begin R[n-1][m]<=1;R[n][m]<=1;R[n][m+1]<=1;R[n+1][m]<=1;end
F_1: begin R[n-1][m+1]<=1;R[n][m]<=1;R[n][m+1]<=1;R[n+1][m]<=1;end
F_2: begin R[n-1][m-1]<=1;R[n-1][m]<=1;R[n][m]<=1;R[n][m+1]<=1;end
G_1: begin R[n-1][m]<=1;R[n][m]<=1;R[n][m+1]<=1;R[n+1][m+1]<=1;end G_2: begin R[n-1][m]<=1;R[n-1][m+1]<=1;R[n][m-1]<=1;R[n][m]<=1;end default begin
for (i = 0; i < 24;i = i + 1)
R[i] <= R[i]; end endcase
REMOVE_2_S<=4'b1111; end
else if (REMOVE_2) begin
if (!REMOVE_FINISH[0]) begin if ((&R[n-1])|(SIG))
begin if (REMOVE_2_S[0]) begin REMOVE_2_C<=n-1;
REMOVE_2_S[0]<=0; SIG<=1;end else begin if (REMOVE_2_C>=1) begin
R[REMOVE_2_C]<=R[REMOVE_2_C-1]; REMOVE_2_C<=REMOVE_2_C-1; SIG<=1;end
else begin REMOVE_FINISH[0]<=1;SIG<=0;end end end else begin
REMOVE_FINISH[0]<=1; SIG<=0; end end else if (!REMOVE_FINISH[1]) begin if ((&R[n])|(SIG)) begin if (REMOVE_2_S[1]) begin
REMOVE_2_C<=n; REMOVE_2_S[1]<=0; SIG<=1; end
else begin if (REMOVE_2_C>=1) begin
R[REMOVE_2_C]<=R[REMOVE_2_C-1]; REMOVE_2_C<=REMOVE_2_C-1; SIG<=1; end
else begin REMOVE_FINISH[1]<=1; SIG<=0; end end end else begin
REMOVE_FINISH[1]<=1; SIG<=0; end end else if (!REMOVE_FINISH[2]) begin if (n<=22)
begin if ((&R[n+1])|(SIG)) begin if (REMOVE_2_S[2]) begin REMOVE_2_C<=n+1;
REMOVE_2_S[2]<=0;SIG<=1; end else begin if (REMOVE_2_C>=1) begin
R[REMOVE_2_C]<=R[REMOVE_2_C-1]; REMOVE_2_C<=REMOVE_2_C-1; SIG<=1; end
else begin REMOVE_FINISH[2]<=1; SIG<=0; end
end end
else begin REMOVE_FINISH[2]<=1; SIG<=0; end end else begin
REMOVE_FINISH[2]<=1; SIG<=0; end end else if (!REMOVE_FINISH[3]) begin if (n<=21) begin if ((&R[n+2])|(SIG)) begin if (REMOVE_2_S[3]) begin REMOVE_2_C<=n+2;
REMOVE_2_S[3]<=0; SIG<=1; end else begin if (REMOVE_2_C>=1) begin
R[REMOVE_2_C]<=R[REMOVE_2_C-1]; REMOVE_2_C<=REMOVE_2_C-1; SIG<=1; end
else begin REMOVE_FINISH[3]<=1; SIG<=1; end
end end
else begin REMOVE_FINISH[3]<=1; SIG<=0; end end else begin default BLOCK_P = 7'b0000000; endcase end
// BLOCK REMOVE_FINISH[3]<=1; SIG<=0; end always @ (posedge clk or
end else begin
for (i=0; i <24; i = i + 1) R[i] <= R[i];
REMOVE_FINISH<=0; SIG<=0; end end
else if (STOP) for (i=0;i<=23;i=i+1) R[i]<=0; end
//BLOCK_P always @ (*) begin
case (BLOCK)
A_1: BLOCK_P = A_1; B_1: BLOCK_P = B_2; B_2: BLOCK_P = B_3; B_3: BLOCK_P = B_4; B_4: BLOCK_P = B_1; C_1: BLOCK_P = C_2; C_2: BLOCK_P = C_3; C_3: BLOCK_P = C_4; C_4: BLOCK_P = C_1; D_1: BLOCK_P = D_2; D_2: BLOCK_P = D_1; E_1: BLOCK_P = E_2; E_2: BLOCK_P = E_3; E_3: BLOCK_P = E_4; E_4: BLOCK_P = E_1; F_1: BLOCK_P = F_2; F_2: BLOCK_P = F_1; G_1: BLOCK_P = G_2; G_2: BLOCK_P = G_1;
negedge rst_n) begin
if (!rst_n)
BLOCK <= 7'b0000000; else if (NEW)
BLOCK <= NEW_BLOCK; else if (SHIFT && KEYBOARD[0])
BLOCK <= BLOCK_P; else
BLOCK <= BLOCK; end
// DOWN_ABLE always @ (*) begin
// if (!rst_n) DOWN_ABLE = 0; if (DOWN) begin
//DOWN_ABLE<=1; case (BLOCK)
A_1: if (n<=21) begin if (!(R[n+2][m] | R[n+2][m+1])) DOWN_ABLE = 1; else DOWN_ABLE = 0; end else DOWN_ABLE=0;
B_1: if (n<=21) begin if (!(R[n+2][m] | R[n+2][m+1])) DOWN_ABLE = 1; else DOWN_ABLE = 0; end else DOWN_ABLE=0;
B_2: if (n<=22) begin if (!(R[n+1][m] | R[n+1][m-1] | R[n+1][m+1])) DOWN_ABLE = 1; else DOWN_ABLE = 0; end else DOWN_ABLE=0;
B_3: if (n<=21) begin if (!(R[n+2][m] | R[n][m-1]))
DOWN_ABLE = 1; else DOWN_ABLE = 0; end else DOWN_ABLE=0;
B_4: if (n<=21) begin if (!(R[n+1][m] | R[n+1][m+1] | R[n+2][m-1])) DOWN_ABLE = 1; else DOWN_ABLE = 0; end else DOWN_ABLE=0;
C_1: if (n<=21) begin if (!(R[n+2][m] | R[n+2][m-1])) DOWN_ABLE = 1; else DOWN_ABLE = 0; end else DOWN_ABLE=0;
C_2: if (n<=21) begin if (!(R[n+1][m] | R[n+1][m-1] | R[n+2][m+1])) DOWN_ABLE = 1; else DOWN_ABLE = 0; end else DOWN_ABLE=0;
C_3: if (n<=21) begin if (!(R[n+2][m] | R[n][m+1])) DOWN_ABLE = 1; else DOWN_ABLE = 0; end else DOWN_ABLE=0;
C_4: if (n<=22) begin if (!(R[n+1][m] | R[n+1][m-1] | R[n+1][m+1])) DOWN_ABLE = 1; else DOWN_ABLE = 0; end else DOWN_ABLE=0;
D_1: if (n<=20) begin if (!(R[n+3][m])) DOWN_ABLE = 1;else DOWN_ABLE = 0; end else DOWN_ABLE=0;
D_2: if (n<=22) begin if (!(R[n+1][m] | R[n+1][m-1] | R[n+1][m+1] | R[n+1][m+1])) DOWN_ABLE = 1; else DOWN_ABLE = 0; end else DOWN_ABLE=0;
E_1: if (n<=22) begin if (!(R[n+1][m] | R[n+1][m-1] | R[n+1][m+1])) DOWN_ABLE = 1; else DOWN_ABLE = 0; end else DOWN_ABLE=0;
E_2: if (n<=21) begin if (!(R[n+2][m] | R[n+1][m-1])) DOWN_ABLE = 1; else DOWN_ABLE = 0; end else DOWN_ABLE=0;
E_3: if (n<=21) begin if (!(R[n+2][m] | R[n+1][m-1] | R[n+1][m+1])) DOWN_ABLE = 1; else DOWN_ABLE = 0; end else DOWN_ABLE=0;
E_4: if (n<=21) begin if (!(R[n+2][m] | R[n+1][m+1])) DOWN_ABLE = 1; else DOWN_ABLE = 0; end else DOWN_ABLE=0;
F_1: if (n<=21) begin if (!(R[n+2][m] | R[n+1][m+1])) DOWN_ABLE = 1; else DOWN_ABLE = 0; end else DOWN_ABLE=0;
F_2: if (n<=22) begin if (!(R[n+1][m] | R[n][m-1] | R[n+1][m+1])) DOWN_ABLE = 1; else DOWN_ABLE = 0; end else DOWN_ABLE=0;
G_1: if (n<=21) begin if (!(R[n+1][m] | R[n+2][m+1])) DOWN_ABLE = 1; else DOWN_ABLE = 0; end else DOWN_ABLE=0;
G_2: if (n<=22) begin if (!(R[n+1][m] | R[n+1][m-1] | R[n][m+1])) DOWN_ABLE = 1; else DOWN_ABLE = 0; end else DOWN_ABLE=0;
default DOWN_ABLE = 0; endcase end else
DOWN_ABLE = 0; end
// n
always @ (posedge clk or negedge rst_n) begin
if (!rst_n) n <= 0; else if (NEW) n <= 1; else if ((SHIFT)&(AUTODOWN))
n<=n+1; else if
((SHIFT)&(KEYBOARD[1])) n <= n + 1; else n <= n; end
// m
always @ (posedge clk or negedge rst_n) begin
if (!rst_n) m <= 0; else if (NEW) m <= 5; else if (SHIFT) begin
if (AUTODOWN) m<=m; else if (KEYBOARD[2]) m <= m - 1;
else if (KEYBOARD[3]) m <= m + 1; else m <= m; end else m <= m; end
// NEW_BLOCK always @(*) begin
if (!rst_n)
NEW_BLOCK = A_1; else if (NEW) begin
case (RAN)
1: NEW_BLOCK = A_1; 2: NEW_BLOCK = B_1; 3: NEW_BLOCK = C_1; 4: NEW_BLOCK = D_1; 5: NEW_BLOCK = E_1; 6: NEW_BLOCK = F_1;
7: NEW_BLOCK = G_1; default NEW_BLOCK = A_1;
endcase end else
NEW_BLOCK = A_1; end
// SHIFT_FINISH
always @(posedge clk or negedge rst_n) begin
if (!rst_n)
SHIFT_FINISH <= 0; else if (SHIFT) SHIFT_FINISH <= 1; else
SHIFT_FINISH <= 0; end
// REMOVE_2_FINISH always @(posedge clk or negedge rst_n) begin
if (!rst_n)
REMOVE_2_FINISH <= 0; else if (&REMOVE_FINISH) REMOVE_2_FINISH <= 1; else
REMOVE_2_FINISH <= 0; end
// remove_cnt
always @(posedge clk or negedge rst_n) begin
if (!rst_n)
remove_cnt <= 0;
else if ((remove_cnt < 23)&& (REMOVE_2 == 1)) remove_cnt <= remove_cnt + 1; else
remove_cnt <= 0;
end
// DIE_TRUE always @(*) begin
if (DIE) begin
if (|R[3]) DIE_TRUE = 1;
else DIE_TRUE = 0; end
else DIE_TRUE=0; end
endmodule
VGA模块 VGA_top.v
module top( clk, rst, number, hsync_r, vsync_r, OutRed, OutGreen, OutBlue);
output hsync_r, vsync_r; output [3:0]OutRed, OutGreen; output [3:0]OutBlue; input [199:0]number; input clk,rst;
wire clk_n;
clk_unit myclk( .clk(clk), .rst(rst), .clk_n(clk_n) );
VGA myvga(
.hsync_r(hsync_r),
.vsync_r(vsync_r), .OutRed(OutRed), .OutGreen(OutGreen), .OutBlue(OutBlue), .clk_n(clk_n), .rst(rst), .num(number) );
endmodule
clk_unit.v
module clk_unit( clk, rst, clk_n );
input clk, rst; output clk_n;
reg clk_n; reg clk_tmp;
always @(posedge clk_tmp orposedge rst) begin if (rst) begin clk_n <= 0; end else begin
clk_n <= ~clk_n; end end
always @(posedge clk or posedge rst) begin if (rst)
clk_tmp <= 0; else
clk_tmp <= ~clk_tmp; end endmodule
VGA.v
module VGA(
clk_n, rst, hsync_r, vsync_r, OutRed, OutGreen, OutBlue, num );
input clk_n; input rst;
input [199:0] num; output reg hsync_r; output reg vsync_r; output[3:0] OutRed; output[3:0] OutGreen; output[3:0] OutBlue;
wire [9:0] R [19:0]; assign R[0] = num[9:0]; assign R[1] = num[19:10]; assign R[2] = num[29:20]; assign R[3] = num[39:30]; assign R[4] = num[49:40]; assign R[5] = num[59:50]; assign R[6] = num[69:60]; assign R[7] = num[79:70]; assign R[8] = num[89:80]; assign R[9] = num[99:90]; assign R[10] = num[109:100]; assign R[11] = num[119:110]; assign R[12] = num[129:120]; assign R[13] = num[139:130]; assign R[14] = num[149:140]; assign R[15] = num[159:150]; assign R[16] = num[169:160]; assign R[17] = num[179:170]; assign R[18] = num[189:180]; assign R[19] = num[199:190];
reg[9:0]xsync,ysync; always @(posedge clk_n or posedge rst) begin if (rst) begin
xsync <= 10'd0; end
else if (xsync == 10'd799) begin
xsync <= 10'd0; end
else begin
xsync <= xsync + 1; end end
always @(posedge clk_n or posedge rst) begin if (rst) begin ysync <= 10'd0; end
else if (ysync == 10'd524) begin
ysync <= 10'd0; end
else if (xsync == 10'd799) begin
ysync <= ysync + 1; end end
always @(posedge clk_n or posedge rst) begin if (rst) begin hsync_r <= 1'b0; end
else if (xsync == 799) begin hsync_r <=1'b0; end
else if (xsync == 95) begin hsync_r <= 1'b1; end end
always @(posedge clk_n or posedge rst) begin if (rst) begin vsync_r <= 1'b0; end
else if (ysync == 0) begin vsync_r <=1'b0; end
else if (ysync == 1) begin vsync_r <= 1'b1; end end
wire valid;
assign valid = (xsync > 143) &&(xsync < 784) && (ysync > 34) && (ysync < 515);
wire [9:0]x_pos, y_pos; assign x_pos = xsync - 143; assign y_pos = ysync -34;
wire [9:0] x; wire [19:0] y;
assign x[0] = (x_pos >= 201) && (x_pos <= 224);
assign x[1] = (x_pos >= 225) && (x_pos <= 248);
assign x[2] = (x_pos >= 249) && (x_pos <= 272);
assign x[3] = (x_pos >= 273) && (x_pos <= 296);
assign x[4] = (x_pos >= 297) && (x_pos <= 320);
assign x[5] = (x_pos >= 321) && (x_pos <= 344);
assign x[6] = (x_pos >= 345) && (x_pos <= 368);
assign x[7] = (x_pos >= 369) && (x_pos <= 392);
assign x[8] = (x_pos >= 393) && (x_pos <= 416);
assign x[9] = (x_pos >= 417) && (x_pos <= 440);
assign y[0] = (y_pos >= 1) && (y_pos <= 24);
assign y[1] = (y_pos >= 25) && (y_pos <= 48);
assign y[2] = (y_pos >= 49) && (y_pos <= 72);
assign y[3] = (y_pos >= 73) && (y_pos <= 96);
assign y[4] = (y_pos >= 97) && (y_pos <=120);
assign y[5] = (y_pos >= 121) && (y_pos <=144);
assign y[6] = (y_pos >= 145) && (y_pos <=168);
assign y[7] = (y_pos >= 169) && (y_pos <=192);
assign y[8] = (y_pos >= 193) && (y_pos <=216);
assign y[9] = (y_pos >= 217) && (y_pos <=240);
assign y[10] = (y_pos >= 241) && (y_pos <=264);
assign y[11] = (y_pos >= 265) && (y_pos <=288);
assign y[12] = (y_pos >= 289) && (y_pos <=312);
assign y[13] = (y_pos >= 313) && (y_pos <=336);
assign y[14] = (y_pos >= 337) && (y_pos <=360);
assign y[15] = (y_pos >= 361) && (y_pos <=384);
assign y[16] = (y_pos >= 385) && (y_pos <=408);
assign y[17] = (y_pos >= 409) && (y_pos <=432);
assign y[18] = (y_pos >= 433) && (y_pos <=456);
assign y[19] = (y_pos >= 457) && (y_pos <=480);
//wire [9:0]R [19:0];
//assign R[0] = 10'b0000000001; //assign R[1] = 10'b0000000101; //assign R[2] = 10'b0000010001; //assign R[3] = 10'b0001000001;
//assign R[4] = 10'b0100000001; //assign R[5] = 10'b0100000001; //assign R[6] = 10'b0010000001; //assign R[7] = 10'b0001000001; //assign R[8] = 10'b0000100001; //assign R[9] = 10'b0000010001; //assign R[10] = 10'b0000001001; //assign R[11] = 10'b0000000101; //assign R[12] = 10'b0000000011; //assign R[13] = 10'b0000000001; //assign R[14] = 10'b0000001001; //assign R[15] = 10'b0000100001; //assign R[16] = 10'b0100000001; //assign R[17] = 10'b0000000001; //assign R[18] = 10'b1111111111; //assign R[19] = 10'b1010101010;
parameter high = 12'b1111_1111_1111; reg [11:0] vga_rgb;
//integer j, k;
always @(posedge clk_n or posedge rst) begin if (rst) begin vga_rgb <= 0; end
else if (valid) begin
if (x_pos>=201 && x_pos<=440)
if (x[0]&y[0]&R[0][0]) vga_rgb <= high; else if (x[1] & y[0] &R[0][1])
vga_rgb <= high; else if (x[2] & y[0] &R[0][2])
vga_rgb <= high; else if (x[3] & y[0] &R[0][3])
vga_rgb <= high; else if (x[4] & y[0] &R[0][4])
vga_rgb <= high; else if (x[5] & y[0] &R[0][5])
vga_rgb <= high; else if (x[6] & y[0] &R[0][6])
vga_rgb <= high; else if (x[7] & y[0] &R[0][7])
vga_rgb <= high; else if (x[8] & y[0] & R[0][8])
vga_rgb <= high; else if (x[9] & y[0] & R[0][9])
vga_rgb <= high;
else if (x[0]&y[1]&R[1][0])
vga_rgb <= high; else if (x[1] & y[1] &R[1][1])
vga_rgb <= high; else if (x[2] & y[1] &R[1][2])
vga_rgb <= high; else if (x[3] & y[1] &R[1][3])
vga_rgb <= high; else if (x[4] & y[1] &R[1][4])
vga_rgb <= high; else if (x[5] & y[1] &R[1][5])
vga_rgb <= high; else if (x[6] & y[1] &R[1][6])
vga_rgb <= high; else if (x[7] & y[1]
&R[1][7])
vga_rgb <= high; else if (x[8] & y[1] & R[1][8])
vga_rgb <= high;
else if (x[9] & y[1] & R[1][9])
vga_rgb <= high;
else if (x[0]&y[2]&R[2][0])
vga_rgb <= high; else if (x[1] & y[2] &R[2][1])
vga_rgb <= high; else if (x[2] & y[2] &R[2][2])
vga_rgb <= high; else if (x[3] & y[2] &R[2][3])
vga_rgb <= high; else if (x[4] & y[2] &R[2][4])
vga_rgb <= high; else if (x[5] & y[2] &R[2][5])
vga_rgb <= high; else if (x[6] & y[2] &R[2][6])
vga_rgb <= high; else if (x[7] & y[2] &R[2][7])
vga_rgb <= high; else if (x[8] & y[2] & R[2][8])
vga_rgb <= high; else if (x[9] & y[2] & R[2][9])
vga_rgb <= high;
else if (x[0]&y[3]&R[3][0])
vga_rgb <= high; else if (x[1] & y[3] &R[3][1])
vga_rgb <= high; else if (x[2] & y[3] &R[3][2])
vga_rgb <= high; else if (x[3] & y[3] &R[3][3])
vga_rgb <= high; else if (x[4] & y[3] &R[3][4])
vga_rgb <= high; else if (x[5] & y[3] &R[3][5])
vga_rgb <= high; else if (x[6] & y[3] &R[3][6])
vga_rgb <= high;
else if (x[7] & y[3] &R[3][7])
vga_rgb <= high; else if (x[8] & y[3] & R[3][8])
vga_rgb <= high; else if (x[9] & y[3] & R[3][9]) vga_rgb <= high;
else if (x[0] & y[4] & R[4][0])
vga_rgb <= high; else if (x[1] & y[4] &R[4][1])
vga_rgb <= high; else if (x[2] & y[4] &R[4][2])
vga_rgb <= high; else if (x[3] & y[4] &R[4][3])
vga_rgb <= high; else if (x[4] & y[4] &R[4][4])
vga_rgb <= high; else if (x[5] & y[4] &R[4][5])
vga_rgb <= high; else if (x[6] & y[4] &R[4][6])
vga_rgb <= high;
else if (x[7] & y[4] &R[4][7])
vga_rgb <= high; else if (x[8] & y[4] & R[4][8])
vga_rgb <= high; else if (x[9] & y[4] & R[4][9])
vga_rgb <= high;
else if (x[0] &y[5] & R[5][0])
vga_rgb <= high; else if (x[1] & y[5] & R[5][1])
vga_rgb <= high; else if (x[2] & y[5] &R[5][2])
vga_rgb <= high; else if (x[3] & y[5] &R[5][3])
vga_rgb <= high; else if (x[4] & y[5] &R[5][4])
vga_rgb <= high; else if (x[5] & y[5] &R[5][5])
vga_rgb <= high; else if (x[6] & y[5] &R[5][6])
vga_rgb <= high; else if (x[7] & y[5] &R[5][7])
vga_rgb <= high; else if (x[8] & y[5] & R[5][8])
vga_rgb <= high; else if (x[9] & y[5] & R[5][9])
vga_rgb <= high;
else if (x[0] & y[6] & R[6][0])
vga_rgb <= high; else if (x[1] & y[6] & R[6][1])
vga_rgb <= high; else if (x[2] & y[6] &R[6][2])
vga_rgb <= high; else if (x[3] & y[6] &R[6][3])
vga_rgb <= high; else if (x[4] & y[6] &R[6][4])
vga_rgb <= high; else if (x[5] & y[6] &R[6][5])
vga_rgb <= high; else if (x[6] & y[6] &R[6][6])
vga_rgb <= high;
else if (x[7] & y[6] &R[6][7])
vga_rgb <= high; else if (x[8] & y[6] & R[6][8])
vga_rgb <= high; else if (x[9] & y[6] & R[6][9]) vga_rgb <= high;
else if (x[0]&y[7]&R[7][0])
vga_rgb <= high; else if (x[1] & y[7] &R[7][1])
vga_rgb <= high; else if (x[2] & y[7] &R[7][2])
vga_rgb <= high; else if (x[3] & y[7] &R[7][3])
vga_rgb <= high; else if (x[4] & y[7] &R[7][4])
vga_rgb <= high;
else if (x[5] & y[7] &R[7][5])
else if (x[9] & y[8] & R[8][9]) vga_rgb <= high; vga_rgb <= high;
else if (x[6] & y[7] &R[7][6])
vga_rgb <= high; else if (x[7] & y[7] &R[7][7])
vga_rgb <= high; else if (x[8] & y[7] &R[7][8])
vga_rgb <= high; else if (x[9] & y[7] &R[7][9])
vga_rgb <= high;
else if (x[0]&y[8]&R[8][0])
vga_rgb <= high; else if (x[1] & y[8] &R[8][1])
vga_rgb <= high; else if (x[2] & y[8] &R[8][2])
vga_rgb <= high; else if (x[3] & y[8] &R[8][3])
vga_rgb <= high; else if (x[4] & y[8] &R[8][4])
vga_rgb <= high; else if (x[5] & y[8] &R[8][5])
vga_rgb <= high; else if (x[6] & y[8] &R[8][6])
vga_rgb <= high; else if (x[7] & y[8] &R[8][7])
vga_rgb <= high; else if (x[8] & y[8] &R[8][8])
vga_rgb <= high;
else if (x[0]&y[9]&R[9][0])
vga_rgb <= high; else if (x[1] & y[9] &R[9][1])
vga_rgb <= high; else if (x[2] & y[9] &R[9][2])
vga_rgb <= high; else if (x[3] & y[9] &R[9][3])
vga_rgb <= high; else if (x[4] & y[9] &R[9][4])
vga_rgb <= high; else if (x[5] & y[9] &R[9][5])
vga_rgb <= high; else if (x[6] & y[9] &R[9][6])
vga_rgb <= high;
else if (x[7] & y[9] &R[9][7])
vga_rgb <= high; else if (x[8] & y[9] & R[9][8])
vga_rgb <= high; else if (x[9] & y[9] & R[9][9]) vga_rgb <= high;
else if (x[0]&y[10]&R[10][0])
vga_rgb <= high; else if (x[1] & y[10] &R[10][1])
vga_rgb <= high; else if (x[2] & y[10] &R[10][2])
vga_rgb <= high; else if (x[7] & y[11] else if (x[3] & y[10] &R[10][3])
vga_rgb <= high; else if (x[4] & y[10] &R[10][4])
vga_rgb <= high; else if (x[5] & y[10] &R[10][5])
vga_rgb <= high; else if (x[6] & y[10] &R[10][6])
vga_rgb <= high; else if (x[7] & y[10] &R[10][7])
vga_rgb <= high; else if (x[8] & y[10] & R[10][8])
vga_rgb <= high; else if (x[9] & y[10] & R[10][9])
vga_rgb <= high;
else if (x[0]&y[11]&R[11][0])
vga_rgb <= high; else if (x[1] & y[11] &R[11][1])
vga_rgb <= high; else if (x[2] & y[11] &R[11][2])
vga_rgb <= high; else if (x[3] & y[11] &R[11][3])
vga_rgb <= high; else if (x[4] & y[11] &R[11][4])
vga_rgb <= high; else if (x[5] & y[11] &R[11][5])
vga_rgb <= high; else if (x[6] & y[11] &R[11][6])
vga_rgb <= high;
&R[11][7])
vga_rgb <= high; else if (x[8] & y[11] & R[11][8])
vga_rgb <= high; else if (x[9] & y[11] & R[11][9])
vga_rgb <= high;
else if (x[0]&y[12]&R[12][0])
vga_rgb <= high; else if (x[1] & y[12] &R[12][1])
vga_rgb <= high; else if (x[2] & y[12] &R[12][2])
vga_rgb <= high; else if (x[3] & y[12] &R[12][3])
vga_rgb <= high; else if (x[4] & y[12] &R[12][4])
vga_rgb <= high; else if (x[5] & y[12] &R[12][5])
vga_rgb <= high; else if (x[6] & y[12] &R[12][6])
vga_rgb <= high; else if (x[7] & y[12]
&R[12][7])
vga_rgb <= high; else if (x[8] & y[12] & R[12][8])
vga_rgb <= high; else if (x[9] & y[12] & R[12][9])
vga_rgb <= high;
else if (x[0]&y[13]&R[13][0])
vga_rgb <= high; else if (x[1] & y[13] &R[13][1])
vga_rgb <= high; else if (x[2] & y[13] &R[13][2])
else if (x[5] & y[14] &R[14][5])
vga_rgb <= high; else if (x[6] & y[14] &R[14][6])
vga_rgb <= high; vga_rgb <= high; else if (x[7] & y[14]
else if (x[3] & y[13] &R[13][3])
vga_rgb <= high; else if (x[4] & y[13] &R[13][4])
vga_rgb <= high; else if (x[5] & y[13] &R[13][5])
vga_rgb <= high; else if (x[6] & y[13] &R[13][6])
vga_rgb <= high; else if (x[7] & y[13] &R[13][7])
vga_rgb <= high; else if (x[8] & y[13] & R[13][8])
vga_rgb <= high; else if (x[9] & y[13] & R[13][9])
vga_rgb <= high;
else if (x[0] & y[14] & R[14][0])
vga_rgb <= high; else if (x[1] & y[14] &R[14][1])
vga_rgb <= high; else if (x[2] & y[14] &R[14][2])
vga_rgb <= high; else if (x[3] & y[14] &R[14][3])
vga_rgb <= high; else if (x[4] & y[14] &R[14][4])
vga_rgb <= high;
&R[14][7])
vga_rgb <= high; else if (x[8] & y[14] & R[14][8])
vga_rgb <= high; else if (x[9] & y[14] & R[14][9])
vga_rgb <= high;
else if (x[0] &y[15] & R[15][0])
vga_rgb <= high; else if (x[1] & y[15] & R[15][1])
vga_rgb <= high; else if (x[2] & y[15] &R[15][2])
vga_rgb <= high; else if (x[3] & y[15] &R[15][3])
vga_rgb <= high; else if (x[4] & y[15] &R[15][4])
vga_rgb <= high; else if (x[5] & y[15] &R[15][5])
vga_rgb <= high; else if (x[6] & y[15] &R[15][6])
vga_rgb <= high; else if (x[7] & y[15]
&R[15][7])
vga_rgb <= high; else if (x[8] & y[15] & R[15][8])
vga_rgb <= high;
else if (x[9] & y[15] & R[15][9])
vga_rgb <= high;
else if (x[0] & y[16] & R[16][0])
vga_rgb <= high; else if (x[1] & y[16] & R[16][1])
vga_rgb <= high; else if (x[2] & y[16] &R[16][2])
vga_rgb <= high; else if (x[3] & y[16] &R[16][3])
vga_rgb <= high; else if (x[4] & y[16] &R[16][4])
vga_rgb <= high; else if (x[5] & y[16] &R[16][5])
vga_rgb <= high; else if (x[6] & y[16] &R[16][6])
vga_rgb <= high; else if (x[7] & y[16] &R[16][7])
vga_rgb <= high; else if (x[8] & y[16] & R[16][8])
vga_rgb <= high; else if (x[9] & y[16] & R[16][9])
vga_rgb <= high;
else if (x[0]&y[17]&R[17][0])
vga_rgb <= high; else if (x[1] & y[17] &R[17][1])
vga_rgb <= high; else if (x[2] & y[17] &R[17][2])
vga_rgb <= high; else if (x[3] & y[17] &R[17][3])
vga_rgb <= high; else if (x[4] & y[17] &R[17][4])
vga_rgb <= high; else if (x[5] & y[17] &R[17][5])
vga_rgb <= high; else if (x[6] & y[17] &R[17][6])
vga_rgb <= high; else if (x[7] & y[17]
&R[17][7])
vga_rgb <= high; else if (x[8] & y[17] & R[17][8])
vga_rgb <= high; else if (x[9] & y[17] & R[17][9])
vga_rgb <= high;
else if (x[0]&y[18]&R[18][0])
vga_rgb <= high; else if (x[1] & y[18] &R[18][1])
vga_rgb <= high; else if (x[2] & y[18] &R[18][2])
vga_rgb <= high; else if (x[3] & y[18] &R[18][3])
vga_rgb <= high; else if (x[4] & y[18] &R[18][4])
vga_rgb <= high; else if (x[5] & y[18] &R[18][5])
vga_rgb <= high; else if (x[6] & y[18] &R[18][6])
vga_rgb <= high; else if (x[7] & y[18] &R[18][7])
vga_rgb <= high; else if (x[8] & y[18] & R[18][8])
vga_rgb <= high; else if (x[9] & y[18] & R[18][9]) vga_rgb <= high;
else if (x[0]&y[19]&R[19][0])
vga_rgb <= high; else if (x[1] & y[19] &R[19][1])
vga_rgb <= high;
else if (x[2] & y[19] &R[19][2]) vga_rgb <= high; else if (x[3] & y[19] &R[19][3])
vga_rgb <= high; else if (x[4] & y[19] &R[19][4])
vga_rgb <= high; else if (x[5] & y[19] &R[19][5])
vga_rgb <= high; else if (x[6] & y[19] &R[19][6])
vga_rgb <= high; else if (x[7] & y[19] &R[19][7])
vga_rgb <= high; else if (x[8] & y[19] & R[19][8])
vga_rgb <= high; else if (x[9] & y[19] & R[19][9])
vga_rgb <= high;
else
vga_rgb <= 12'b0000_0000_1111; else
vga_rgb <= 12'b0000_0000_0000; end else begin vga_rgb <= 0;
end end
assign OutRed = vga_rgb[11:8]; assign OutGreen = vga_rgb[7:4]; assign OutBlue = vga_rgb[3:0]; endmodule
数据合并 merge.v
module merge #(
parameter ROW = 20, parameter COL = 10 )(
input clk, input rst_n,
input [(ROW+4)*COL-1:0] data_in,
input [6:0] shape,
input [3:0] x_pos, input [4:0] y_pos,
output [ROW*COL-1:0] data_out );
// latency = 2 period
wire [8:0] loc; wire [8:0] left; wire [8:0] right; wire [8:0] up; wire [8:0] down; wire [8:0] up_left; wire [8:0] up_right;
wire [8:0] down_left; wire [8:0] down_right; assign loc = y_pos*10+x_pos; assign left = loc - 1; assign right = loc + 1; assign up = loc - COL; assign down = loc + COL; assign up_left = up - 1; assign up_right = up + 1; assign down_left = down - 1; assign down_right = down + 1;
localparam A1 = 7'b0001000, B1 = 7'b0011000, B2 = 7'b0010100, B3 = 7'b0010010, B4 = 7'b0010001, C1 = 7'b0101000, C2 = 7'b0100100, C3 = 7'b0100010, C4 = 7'b0100001, D1 = 7'b0111000, D2 = 7'b0110100, E1 = 7'b1001000, E2 = 7'b1000100, E3 = 7'b1000010, E4 = 7'b1000001, F1 = 7'b1011000, F2 = 7'b1010100, G1 = 7'b1101000, G2 = 7'b1100100;
reg [ROW*COL-1:0] data; reg [(ROW+4)*COL-1:0] merge_data;
assign data_out = data | data_in[(ROW+4)*COL-1:40]; //assign data_out = data | data_in[ROW*COL-1:0];
always @ (posedge clk or negedge rst_n) begin
if (!rst_n) data <= 0; else data <=
merge_data[(ROW+4)*COL-1:40]; // data <= merge_data[ROW*COL-1:0]; end
always @ (*) begin
merge_data = 0; case (shape) A1: begin
merge_data[loc] = 1; merge_data[right] = 1; merge_data[down] = 1; merge_data[down_right] = 1; end B1: begin
merge_data[loc] = 1; merge_data[up] = 1; merge_data[down] = 1; merge_data[down_right] = 1; end B2: begin
merge_data[loc] = 1; merge_data[left] = 1; merge_data[right] = 1; merge_data[up_right] = 1;
end B3: begin
merge_data[loc] = 1; merge_data[up] = 1; merge_data[up_left] = 1;
merge_data[down] = 1;
end B4: begin
merge_data[loc] = 1; merge_data[left] = 1; merge_data[right] = 1; merge_data[down_left] = 1; end C1: begin
merge_data[loc] = 1; merge_data[up] = 1; merge_data[down] = 1; merge_data[down_left] = 1; end C2: begin
merge_data[loc] = 1; merge_data[left] = 1; merge_data[right] = 1; merge_data[down_right] = 1; end C3: begin
merge_data[loc] = 1; merge_data[up] = 1; merge_data[down] = 1; merge_data[up_right] = 1;
end C4: begin
merge_data[loc] = 1; merge_data[left] = 1; merge_data[right] = 1; merge_data[up_left] = 1;
end D1: begin
merge_data[loc] = 1;
merge_data[up] = 1; merge_data[down] = 1; merge_data[down+COL] = 1;
end D2: begin
merge_data[loc] = 1; merge_data[left] = 1; merge_data[right] = 1; merge_data[right+1] = 1;
end E1: begin
merge_data[loc] = 1; merge_data[left] = 1; merge_data[right] = 1; merge_data[up] = 1; end E2: begin
merge_data[loc] = 1; merge_data[left] = 1; merge_data[down] = 1; merge_data[up] = 1; end E3: begin
merge_data[loc] = 1; merge_data[down] = 1; merge_data[right] = 1; merge_data[left] = 1; end E4: begin
merge_data[loc] = 1; merge_data[up] = 1; merge_data[down] = 1; merge_data[right] = 1; end F1: begin
merge_data[loc] = 1;
merge_data[up_right] = 1;
merge_data[down] = 1; merge_data[right] = 1; end F2: begin
merge_data[loc] = 1; merge_data[up] = 1; merge_data[up_left] = 1;
merge_data[right] = 1; end G1: begin
merge_data[loc] = 1; merge_data[up] = 1; merge_data[right] = 1; merge_data[down_right] = 1; end G2: begin
merge_data[loc] = 1; merge_data[left] = 1; merge_data[up] = 1; merge_data[up_right] = 1;
end
default merge_data = 0; endcase end
endmodule
顶层模块
`timescale 1ns / 1ps
////////////////////////////////////////////////////////////////////////////////// // Company: // Engineer: //
// Create Date: 2015/11/15 19:38:52
// Design Name: // Module Name: tetris // Project Name: // Target Devices: // Tool Versions: // Description: //
// Dependencies: //
// Revision:
// Revision 0.01 - File Created // Additional Comments: //
//////////////////////////////////////////////////////////////////////////////////
module tetris #( parameter ROW = 20, parameter COL = 10 )(
input clk, input rst, input UP_KEY, input LEFT_KEY, input RIGHT_KEY, input DOWN_KEY, input start, output vsync_r, output hsync_r,
output [3:0]OutRed, OutGreen, output [3:0]OutBlue );
wire [3:0] opcode; wire gen_random; wire hold; wire shift; wire move_down; wire remove_1; wire remove_2;
wire stop; wire move; wire isdie;
wire shift_finish; wire down_comp; wire move_comp; wire die;
wire [ROW*COL-1:0] data_out;
wire [6:0] BLOCK; wire [3:0] m; wire [4:0] n;
wire [(ROW+4)*COL-1:0] M_OUT;
wire rotate; wire left; wire right; wire down; wire auto_down; wire rst_n;
assign rst_n = ~rst;
key u_key ( .clk(clk), .rst_n(rst_n), .UP_KEY(UP_KEY), .LEFT_KEY(LEFT_KEY), .RIGHT_KEY(RIGHT_KEY), .DOWN_KEY(DOWN_KEY), .rotate(rotate), .left(left), .right(right), .down(down) );
game_control_unit u_Controller ( .clk(clk), .rst_n(rst_n), .rotate(rotate), .left(left), .right(right), .down(down), .start(start),
.opcode(opcode),
.gen_random(gen_random), .hold(hold), .shift(shift),
.move_down(move_down), .remove_1(remove_1), .remove_2(remove_2), .stop(stop), .move(move), .isdie(isdie),
.shift_finish(shift_finish),
.down_comp(down_comp), .move_comp(move_comp), .die(die),
.auto_down(auto_down), .remove_2_finish(remove_2_finish) );
Datapath_Unit u_Datapath ( .clk(clk), .rst_n(rst_n), .NEW(gen_random), .MOVE(move), .DOWN(move_down), .DIE(isdie), .SHIFT(shift), .REMOVE_1(remove_1), .REMOVE_2(remove_2), .KEYBOARD(opcode), .MOVE_ABLE(move_comp), .SHIFT_FINISH(shift_finish),
.DOWN_ABLE(down_comp), .DIE_TRUE(die), .M_OUT(M_OUT), .n(n), .m(m),
.BLOCK(BLOCK),
.REMOVE_2_FINISH(remove_2_finish),
.STOP(stop),
.AUTODOWN(auto_down)
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